How can your programmers nail a problem
that they can't see?


When a bug is difficult to reproduce, it takes a lot more time and effort to fix. How can your programmers nail a problem that they can't see?

If you haven't got your entire test dept. at the beckon call of every programmer, you'd better have Replay.

 

John Chowanec, Lead Producer
‘Project: Snowblind', Eidos Ltd.

“With Replay, we had all the testers play the game, we recorded the bug and sent the Replay to our developer in the Netherlands. We had a fix the next day.”


John Chowanec, Lead Producer
‘Project: Snowblind', Eidos Ltd.

Parts of Project: Snowblind were developed by a small, hardcore team of developers in the Netherlands. They were having all of their testing done in California and Texas by a handful of excellent Eidos test teams.

These test teams were well equipped to push the game to its limits. With almost 20 testers in one location, they could reproduce almost anything in short order.


“Without Replay, we wouldn't have been able to do it…”


Hopefully, you have a strong test dept. Hopefully, they're as great at documenting and reproducing the bugs they find as the Eidos teams are. Hopefully, they are in same building, and able to reproduce a bug whenever the developer needs it.

If not, you'd better have Replay.


Eric Masyk, Lead Tester
‘Project: Snowblind', Eidos Ltd.