ReplayDIRECTOR
ReplayDIRECTOR™ for Gaming is built specifically for games on Windows and XBOX 360 platforms. As software and hardware complexity significantly increases, shipping a high quality game on time is tough. ReplayDIRECTOR™ can help. In use with top publishers and studios worldwide, Replay has a track record of positively impacting development schedules for top titles. ReplayDIRECTOR™ for Gaming has delivered major increases in productivity during development and testing to many teams.

Ship games on time, stop wasting resources

How much time did you spend during the QA and bug fixing phases of your last project? What if you could cut that time in half? How much would that be worth to your company? The normal development workflow processes are highly repetitive and waste developer and QA time. Getting a game that is on a tight deadline out of the door on time is critical. With ReplayDIRECTOR™, your workflow is optimized. The overall time spent during project development can be reduced, cutting out steps that impact your final ship date.

No more Heisenbugs*.

With increasing complexity and challenges with multi-core hardware and threading issues, developers are spending more and more time trying to reproduce bugs and identify root causes. This complexity makes efforts even more time consuming and iterative. With ReplayDIRECTOR™ recordings, developers can reproduce bugs 100% of the time, directly impacting the effort and time of productive development. The saves time and money.

Improve your game MetaCritic™ score

With fewer bugs, and less time spent fixing them, your game will be better. You can focus on building a better game, adding those features you talked about at the beginning of the project. ReplayDIRECTOR™ for Gaming helps you focus on what is important: Building the best game possible, achieving a great MetaCritic™ score, and creating a hit title.

ReplayDIRECTOR records everything.

Here's a short list of some data sources:

1. Multi-thread context switches
2. All User Input
3. Timers & Random Sources
4. Uninitialized Stack & Heap Memory Access
5. Asynchronous file IO, network IO, interrupts and callbacks
6. Assembly Instructions (such as RDTSC, MFTB)

Hit your deadlines. Spend less time and money. Try ReplayDIRECTOR™ for Gaming.

*Heisenbug: A computer bug that disappears or alters its characteristics when it is researched. http://en.wikipedia.org/wiki/Heisenbug#Heisenbugs